Gamification is enhanced education. |
The conference dates are 5-6 June 2017 and the awesome pac-man logo just emphasizes the need to link gaming with learning in all educational sectors. Research already confirmed that the inclusion of game-like experiences do engage students. The main objective of this workshop-conference is to bring stakeholders together to exchange their ideas and share their experiences.
Two key note speakers are Prof Lennert Nacke from Canada and Prof Baltsasar Fernandes-Majon from Spain. Topics relevant to this conference are, among others:
User studies
Design frameworks
Techniques and strategies
Methodologies
Tools and applications
Technological ecosystems
Analysis processes
Assessment
Personalized approaches
Systems integration
Data management
Human and computer interaction
Technology enhanced education (that is the triangle of teaching, learning and assessment) is already part of the higher education system and would probably expand a lot in the coming years. Now it is time to give gamifaction - education through games - its rightful place in the higher education world.
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